Tugas 4

Nama : Tengku Fredly Reinaldo

NRP : 5025201198

Kelas : Pemrograman Perangkat Bergerak (I)

Tahun Ajaran : Genap 2023/2024

Link Github : Github


Pada tugas 4 ini, kita diminta untuk membuat sebuah aplikasi Dice Roller interaktif yang memungkinkan pengguna melempar dadu dengan mengetuk tombol "Roll". Proses pembuatan aplikasi ini menggunakan Jetpack Compose pada Android Studio.


Source Code

package com.example.diceroller

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.material3.Button
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.sp
import com.example.diceroller.ui.theme.DiceRollerTheme

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            DiceRollerTheme {
                Surface(
                    modifier = Modifier.fillMaxSize(),
                    color = MaterialTheme.colorScheme.background
                ) {
                    DiceRollerApp()
                }
            }
        }
    }
}

@Preview
@Composable
fun DiceRollerApp() {
    DiceWithButtonAndImage(modifier = Modifier
        .fillMaxSize()
        .wrapContentSize(Alignment.Center)
    )
}

@Composable
fun DiceWithButtonAndImage(modifier: Modifier = Modifier) {
    var result by remember { mutableStateOf( 1) }
    val imageResource = when(result) {
        1 -> R.drawable.dice_1
        2 -> R.drawable.dice_2
        3 -> R.drawable.dice_3
        4 -> R.drawable.dice_4
        5 -> R.drawable.dice_5
        else -> R.drawable.dice_6
    }
    Column(modifier = modifier, horizontalAlignment = Alignment.CenterHorizontally) {
        Image(painter = painterResource(imageResource), contentDescription = result.toString())
        
        Button(
            onClick = { result = (1..6).random() },
        ) {
            Text(text = stringResource(R.string.roll), fontSize = 24.sp)
        }
    }
}


Screenshoots



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